![]() ![]() ![]() Krondor as a game is simple, but its plot and the solution of all problems are a suitable nut for an experienced RPG player. And it must be said that Krondor has, except for a few places where the game will obviously let you catch your breath for a while, a very captivating momentum. I won't tell! Personally, Krondor enchanted me from the beginning of the previous chapter 1 - you are thrown right into the flow - no explanation of who is who, no tutorial. You will enjoy the text a lot in Krondor, the language is varied and the plot is relatively detective, so a player with at least an average knowledge of English will not only not enjoy the game properly, but will probably not pass either. The chapters are like those in the book - they divide the game according to fundamental actions or unexpected twists. The story is divided into 12 chapters, during which you will take turns the characters you play for (a total of 7 I think). Overall, however, the technical means are true to what this is all about - and this is a particularly strong story in the case of Krondor. The only thing I would like to make out for the interface is the size of the window in which the landscape is displayed, it could have been much more generous (see screenshots). The controls are really simple, from the basic overview to trading, fighting, or puzzles. She's not at some great level, but she definitely didn't hurt the game. The music is properly tuned - in some places unobtrusive, action-packed. ![]() Technical side: the graphics are good for their year (1993), the environment is more average, static images, objects, etc. The world of Midkemia is huge and Krondor takes place in a small part of it. Ah, yes, and such a detail - the Krondor screenplay was written by the author himself, Reymond Elias Feist, a fantasy veteran. However, Krondor had one advantage at the start - the story is set in a world about which the author has written more than ten (I read them all, but let Gott scare me if I remember how many there were) books. It also does not include the manual:/ Therefore, we recommend that you buy it elsewhere, or download our near-complete CD version.Inducing the feeling that you are going through a living world that has its laws, inhabitants, customs and everything that belongs to such a credible world is the dream and goal of the authors of most RPG games. Note: Although the CD version is on sale for only $5 at the CD-ROM store, it is the trimmed version, 'Sierra Classic', which includes neither the interview with Raymond Feist nor the music on the CD. Suffice it to say that no one can boast of being an RPG veteran if they've never set foot in Krondor:) Sierra made the game free in 1997 to promote its own sequel, Betrayal at Antara (which, without Feist's input, is a pale shadow of its predecessor). The only criticism of this classic is that it has an excellent storyline written by best-selling fantasy author Raymond Feist (who was also involved in the design process), memorable characters, a very attractive spell-casting interface, and a plethora of optional sub-quests and puzzle chests. One of the best RPGs ever, Betrayal at Krondor is a classic example of games that get good reviews but don't do well in stores (at least until it was re-released on CD-ROM). ![]()
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